
I remember thinking that when I had a city of about 600k and it was running quite slow. After installation, the mods which brand off a 'redesigned. Mods and assets do make a difference in slowing the game down, as does the size of the map and your population. Cities: Skylines players have been warned to check what mods they use after several of them were found to have contained malware. From chatting with others who did just that I realised that at the times of my biggest cities the speed was more limited to the game engine being able to process all the agents etc than my hardware. I remember toying with the idea of thinking how much of a difference would a change of CPU etc make to what I already have. It is not the FPS that will be the issue but the time it takes for the day cycle to run. I run with a 1080Ti at 1440p using high settings for the graphics. I have tried several things to get it working which include. Some have written similar with AMD's, upto 8 cores. I have seen multiple mentions of this mod causing issues but try as I might I cant seem to play a game with it installed. I have a 6700k at 4.7ghz and all my cores are being used in this game.

From what I have noted and read the game utilises cores well.
