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Icq sound affects
Icq sound affects








Updated, siege and rouge deleted, (they are in SR3) pitch of vagabond dropped using software (2th October 2009) I don't know why it's done like this, C code looks odd when converted to assembly. The second test does exactly the same, but with a different value. The first one checks if the unit ID is above a certain amount and if it is then it won't talk. To make them talk, simply change both values to 1E. I had a look at the assembly, and found the values saying that units above 27 can't talk. Now to make them accept their new sound effects. My plan was a kind of crushing, crumpling, smashing sound but because that was somewhat more complex to do that a few banging noises I didn't do it. These are also only a draft, and I can make them sounds better. (I don't think that's what the professionals do.) I didn't copy them, I made them. These sounds are NOT copyright, because they are just me banging some sticks/pool cues/screwdrivers on a concrete slab. (even once you change the folder) I didn't realise this until I had made some sound effects though, so I put them here for people to give feedback on. more than just one for turn left)įixing A is harder, because siege equipment refuses to talk. I also want to have more sounds per action. If people like it then we'll redo all of these voices, because the quality is quite low and I'm not 100% happy with the accent.

icq sound affects

Note that this is ONLY a draft, to prove the theory. So after a bit of searching I found a demo MP2 converter ( Audio Converter and Ripper) and it worked. When they released TPR they never bothered changing it. This makes sense because back in 1998 when TSK was made MP3 wouldn't have existed so MP2 was the most efficient, easy format to use. SND files in data\sfx\speech are NOT normal SND files, but actually MP2 files renamed!! AFAIK MP2 was just the format before MP3 came along. We discovered after a bit of fiddling that the. One of my friends has a nice microphone, and so together we set about making a set of voices for the warrior to use. This doesn't have to be included in SR3, I can just release it as a mod for people who are interested.īasically, fixing B is easy, because you can just change the folder name in the EXE.

icq sound affects

A) The siege equipment doesn't talk (make sounds)ī) The new TPR units use non-original sounds from other units (e.g.










Icq sound affects